Triple Blow Master Level: 20
Type: Active
Description:
Quickly attacks multiple enemies 3 times in a row.
Level 1: MP Cost: 10, Damage: 86%, Max Attacks: 3, Max Monsters Hit: 6
Level 2: MP Cost: 11, Damage: 87%, Max Attacks: 3, Max Monsters Hit: 6
Level 3: MP Cost: 11, Damage: 88%, Max Attacks: 3, Max Monsters Hit: 6
Level 4: MP Cost: 12, Damage: 89%, Max Attacks: 3, Max Monsters Hit: 6
Level 5: MP Cost: 12, Damage: 90%, Max Attacks: 3, Max Monsters Hit: 6
Level 6: MP Cost: 13, Damage: 91%, Max Attacks: 3, Max Monsters Hit: 6
Level 7: MP Cost: 13, Damage: 92%, Max Attacks: 3, Max Monsters Hit: 6
Level 8: MP Cost: 14, Damage: 93%, Max Attacks: 3, Max Monsters Hit: 6
Level 9: MP Cost: 14, Damage: 94%, Max Attacks: 3, Max Monsters Hit: 6
Level 10: MP Cost: 15, Damage: 95%, Max Attacks: 3, Max Monsters Hit: 6
Level 11: MP Cost: 15, Damage: 96%, Max Attacks: 3, Max Monsters Hit: 6
Level 12: MP Cost: 16, Damage: 97%, Max Attacks: 3, Max Monsters Hit: 6
Level 13: MP Cost: 16, Damage: 98%, Max Attacks: 3, Max Monsters Hit: 6
Level 14: MP Cost: 17, Damage: 99%, Max Attacks: 3, Max Monsters Hit: 6
Level 15: MP Cost: 17, Damage: 100%, Max Attacks: 3, Max Monsters Hit: 6
Level 16: MP Cost: 18, Damage: 101%, Max Attacks: 3, Max Monsters Hit: 6
Level 17: MP Cost: 18, Damage: 102%, Max Attacks: 3, Max Monsters Hit: 6
Level 18: MP Cost: 19, Damage: 103%, Max Attacks: 3, Max Monsters Hit: 6
Level 19: MP Cost: 19, Damage: 104%, Max Attacks: 3, Max Monsters Hit: 6
Level 20: MP Cost: 20, Damage: 105%, Max Attacks: 3, Max Monsters Hit: 6
The Finisher Master Level: 10
Type: Active
Description:
Inflicts damage on enemies in front of you by firing a ray of light in the shape of a saw wheel. Can only be used after a Blow type skill. Deals more damage when used alongside a high level Blow type skill.
Level 1: MP Cost: 21, Damage: 268%, Max Mobs Hit: 6, Enemy Defense Ignored: 2%
Level 2: MP Cost: 22, Damage: 276%, Max Mobs Hit: 6, Enemy Defense Ignored: 4%
Level 3: MP Cost: 23, Damage: 284%, Max Mobs Hit: 6, Enemy Defense Ignored: 6%
Level 4: MP Cost: 24, Damage: 292%, Max Mobs Hit: 6, Enemy Defense Ignored: 8%
Level 5: MP Cost: 25, Damage: 300%, Max Mobs Hit: 6, Enemy Defense Ignored: 10%
Level 6: MP Cost: 26, Damage: 308%, Max Mobs Hit: 6, Enemy Defense Ignored: 12%
Level 7: MP Cost: 27, Damage: 316%, Max Mobs Hit: 6, Enemy Defense Ignored: 14%
Level 8: MP Cost: 28, Damage: 324%, Max Mobs Hit: 6, Enemy Defense Ignored: 16%
Level 9: MP Cost: 29, Damage: 332%, Max Mobs Hit: 6, Enemy Defense Ignored: 18%
Level 10: MP Cost: 30, Damage: 340%, Max Mobs Hit: 6, Enemy Defense Ignored: 20%
Teleport Master Level: 15
Type: Supportive
Description:
Allows you to teleport a set distance to other locations on the same map using the arrow keys.
Level 1: MP Cost: 50, Range: 130
Level 2: MP Cost: 48, Range: 132
Level 3: MP Cost: 46, Range: 132
Level 4: MP Cost: 44, Range: 134
Level 5: MP Cost: 42, Range: 134
Level 6: MP Cost: 40, Range: 136
Level 7: MP Cost: 38, Range: 136
Level 8: MP Cost: 36, Range: 138
Level 9: MP Cost: 34, Range: 138
Level 10: MP Cost: 32, Range: 140
Level 11: MP Cost: 30, Range: 140
Level 12: MP Cost: 28, Range: 142
Level 13: MP Cost: 26, Range: 142
Level 14: MP Cost: 24, Range: 144
Level 15: MP Cost: 22, Range: 144
Dark Aura Master Level: 20
Type: Supportive
Description:
You emanate a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras.
Level 1: MP Cost: 15, Damage Done: +1%
Level 2: MP Cost: 15, Damage Done: +1%
Level 3: MP Cost: 15, Damage Done: +2%
Level 4: MP Cost: 15, Damage Done: +2%
Level 5: MP Cost: 15, Damage Done: +3%
Level 6: MP Cost: 20, Damage Done: +3%
Level 7: MP Cost: 20, Damage Done: +4%
Level 8: MP Cost: 20, Damage Done: +4%
Level 9: MP Cost: 20, Damage Done: +5%
Level 10: MP Cost: 20, Damage Done: +5%
Level 11: MP Cost: 25, Damage Done: +6%
Level 12: MP Cost: 25, Damage Done: +6%
Level 13: MP Cost: 25, Damage Done: +7%
Level 14: MP Cost: 25, Damage Done: +7%
Level 15: MP Cost: 25, Damage Done: +8%
Level 16: MP Cost: 30, Damage Done: +8%
Level 17: MP Cost: 30, Damage Done: +9%
Level 18: MP Cost: 30, Damage Done: +9%
Level 19: MP Cost: 30, Damage Done: +10%
Level 20: MP Cost: 30, Damage Done: +10%
Staff Mastery Master Level: 20
Type: Passive
Description:
Increases Staff Mastery, Magic Attack, and Critical Hit Rate.
Level 1: Staff Mastery: +12%, Magic ATT: +1, Critical Hit Rate: +2%
Level 2: Staff Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +4%
Level 3: Staff Mastery: +16%, Magic ATT: +2, Critical Hit Rate: +6%
Level 4: Staff Mastery: +18%, Magic ATT: +2, Critical Hit Rate: +8%
Level 5: Staff Mastery: +20%, Magic ATT: +3, Critical Hit Rate: +10%
Level 6: Staff Mastery: +22%, Magic ATT: +3, Critical Hit Rate: +12%
Level 7: Staff Mastery: +24%, Magic ATT: +4, Critical Hit Rate: +14%
Level 8: Staff Mastery: +26%, Magic ATT: +4, Critical Hit Rate: +16%
Level 9: Staff Mastery: +28%, Magic ATT: +5, Critical Hit Rate: +18%
Level 10: Staff Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +20%
Level 11: Staff Mastery: +32%, Magic ATT: +6, Critical Hit Rate: +22%
Level 12: Staff Mastery: +34%, Magic ATT: +6, Critical Hit Rate: +24%
Level 13: Staff Mastery: +36%, Magic ATT: +7, Critical Hit Rate: +26%
Level 14: Staff Mastery: +38%, Magic ATT: +7, Critical Hit Rate: +28%
Level 15: Staff Mastery: +40%, Magic ATT: +8, Critical Hit Rate: +30%
Level 16: Staff Mastery: +42%, Magic ATT: +8, Critical Hit Rate: +32%
Level 17: Staff Mastery: +44%, Magic ATT: +9, Critical Hit Rate: +34%
Level 18: Staff Mastery: +46%, Magic ATT: +9, Critical Hit Rate: +36%
Level 19: Staff Mastery: +48%, Magic ATT: +10, Critical Hit Rate: +38%
Level 20: Staff Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +40%
Quad Blow Master Level: 20
Type: Active Pre-requisite: Triple Blow Lv. 20
Description:
Quickly deals 4 attacks on multiple enemies.
Level 1: MP Cost: 20, Damage: 91%, Max Attacks: 4, Max Monsters Hit: 6
Level 2: MP Cost: 21, Damage: 92%, Max Attacks: 4, Max Monsters Hit: 6
Level 3: MP Cost: 21, Damage: 93%, Max Attacks: 4, Max Monsters Hit: 6
Level 4: MP Cost: 22, Damage: 94%, Max Attacks: 4, Max Monsters Hit: 6
Level 5: MP Cost: 22, Damage: 95%, Max Attacks: 4, Max Monsters Hit: 6
Level 6: MP Cost: 23, Damage: 96%, Max Attacks: 4, Max Monsters Hit: 6
Level 7: MP Cost: 23, Damage: 97%, Max Attacks: 4, Max Monsters Hit: 6
Level 8: MP Cost: 24, Damage: 98%, Max Attacks: 4, Max Monsters Hit: 6
Level 9: MP Cost: 24, Damage: 99%, Max Attacks: 4, Max Monsters Hit: 6
Level 10: MP Cost: 25, Damage: 100%, Max Attacks: 4, Max Monsters Hit: 6
Level 11: MP Cost: 25, Damage: 101%, Max Attacks: 4, Max Monsters Hit: 6
Level 12: MP Cost: 26, Damage: 102%, Max Attacks: 4, Max Monsters Hit: 6
Level 13: MP Cost: 26, Damage: 103%, Max Attacks: 4, Max Monsters Hit: 6
Level 14: MP Cost: 27, Damage: 104%, Max Attacks: 4, Max Monsters Hit: 6
Level 15: MP Cost: 27, Damage: 105%, Max Attacks: 4, Max Monsters Hit: 6
Level 16: MP Cost: 28, Damage: 106%, Max Attacks: 4, Max Monsters Hit: 6
Level 17: MP Cost: 28, Damage: 107%, Max Attacks: 4, Max Monsters Hit: 6
Level 18: MP Cost: 29, Damage: 108%, Max Attacks: 4, Max Monsters Hit: 6
Level 19: MP Cost: 29, Damage: 109%, Max Attacks: 4, Max Monsters Hit: 6
Level 20: MP Cost: 30, Damage: 110%, Max Attacks: 4, Max Monsters Hit: 6
Dark Chain Master Level: 20
Type: Active
Description:
A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down.
Level 1: MP Cost: 12, Damage: 177%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 2: MP Cost: 12, Damage: 184%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 3: MP Cost: 14, Damage: 191%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 4: MP Cost: 14, Damage: 198%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 5: MP Cost: 16, Damage: 205%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 6: MP Cost: 16, Damage: 212%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 7: MP Cost: 18, Damage: 219%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 8: MP Cost: 18, Damage: 226%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 9: MP Cost: 20, Damage: 233%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 10: MP Cost: 20, Damage: 240%, Max Monsters Hit: 6, Knock Down Duration: 3 sec
Level 11: MP Cost: 22, Damage: 247%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 12: MP Cost: 22, Damage: 254%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 13: MP Cost: 24, Damage: 261%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 14: MP Cost: 24, Damage: 268%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 15: MP Cost: 26, Damage: 275%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 16: MP Cost: 26, Damage: 282%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 17: MP Cost: 28, Damage: 289%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 18: MP Cost: 28, Damage: 296%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 19: MP Cost: 30, Damage: 303%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Level 20: MP Cost: 30, Damage: 310%, Max Monsters Hit: 6, Knock Down Duration: 4 sec
Blue Aura Master Level: 20
Type: Supportive
Description:
You emanate a bright blue aura that absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras.
Level 1: MP Cost: 24, 11% of the damage received by a party member is distributed, with 39% of that absorbed
Level 2: MP Cost: 24, 12% of the damage received by a party member is distributed, with 38% of that absorbed
Level 3: MP Cost: 26, 13% of the damage received by a party member is distributed, with 37% of that absorbed
Level 4: MP Cost: 26, 14% of the damage received by a party member is distributed, with 36% of that absorbed
Level 5: MP Cost: 28, 15% of the damage received by a party member is distributed, with 35% of that absorbed
Level 6: MP Cost: 28, 16% of the damage received by a party member is distributed, with 34% of that absorbed
Level 7: MP Cost: 30, 17% of the damage received by a party member is distributed, with 33% of that absorbed
Level 8: MP Cost: 30, 18% of the damage received by a party member is distributed, with 32% of that absorbed
Level 9: MP Cost: 32, 19% of the damage received by a party member is distributed, with 31% of that absorbed
Level 10: MP Cost: 32, 20% of the damage received by a party member is distributed, with 30% of that absorbed
Level 11: MP Cost: 34, 21% of the damage received by a party member is distributed, with 29% of that absorbed
Level 12: MP Cost: 34, 22% of the damage received by a party member is distributed, with 28% of that absorbed
Level 13: MP Cost: 36, 23% of the damage received by a party member is distributed, with 27% of that absorbed
Level 14: MP Cost: 36, 24% of the damage received by a party member is distributed, with 26% of that absorbed
Level 15: MP Cost: 38, 25% of the damage received by a party member is distributed, with 25% of that absorbed
Level 16: MP Cost: 38, 26% of the damage received by a party member is distributed, with 24% of that absorbed
Level 17: MP Cost: 40, 27% of the damage received by a party member is distributed, with 23% of that absorbed
Level 18: MP Cost: 40, 28% of the damage received by a party member is distributed, with 22% of that absorbed
Level 19: MP Cost: 42, 29% of the damage received by a party member is distributed, with 21% of that absorbed
Level 20: MP Cost: 42, 30% of the damage received by a party member is distributed, with 20% of that absorbed
Yellow Aura Master Level: 20
Type: Supportive
Description:
You emanate a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras.
Level 1: MP Cost: 12, Movement Speed: +1, Attack Speed: +1 step
Level 2: MP Cost: 12, Movement Speed: +2, Attack Speed: +1 step
Level 3: MP Cost: 12, Movement Speed: +3, Attack Speed: +1 step
Level 4: MP Cost: 12, Movement Speed: +4, Attack Speed: +1 step
Level 5: MP Cost: 12, Movement Speed: +5, Attack Speed: +1 step
Level 6: MP Cost: 14, Movement Speed: +6, Attack Speed: +1 step
Level 7: MP Cost: 14, Movement Speed: +7, Attack Speed: +1 step
Level 8: MP Cost: 14, Movement Speed: +8, Attack Speed: +1 step
Level 9: MP Cost: 14, Movement Speed: +9, Attack Speed: +1 step
Level 10: MP Cost: 14, Movement Speed: +10, Attack Speed: +1 step
Level 11: MP Cost: 16, Movement Speed: +11, Attack Speed: +1 step
Level 12: MP Cost: 16, Movement Speed: +12, Attack Speed: +1 step
Level 13: MP Cost: 16, Movement Speed: +13, Attack Speed: +1 step
Level 14: MP Cost: 16, Movement Speed: +14, Attack Speed: +1 step
Level 15: MP Cost: 16, Movement Speed: +15, Attack Speed: +1 step
Level 16: MP Cost: 18, Movement Speed: +16, Attack Speed: +1 step
Level 17: MP Cost: 18, Movement Speed: +17, Attack Speed: +1 step
Level 18: MP Cost: 18, Movement Speed: +18, Attack Speed: +1 step
Level 19: MP Cost: 18, Movement Speed: +19, Attack Speed: +1 step
Level 20: MP Cost: 18, Movement Speed: +20, Attack Speed: +1 step
Blood Drain Master Level: 20
Type: Supportive
Description:
Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.
Level 1: MP Cost: 30, Duration: 63 sec, recovers HP equivalent to 1% of the damage you do
Level 2: MP Cost: 30, Duration: 66 sec, recovers HP equivalent to 1% of the damage you do
Level 3: MP Cost: 34, Duration: 69 sec, recovers HP equivalent to 1% of the damage you do
Level 4: MP Cost: 34, Duration: 72 sec, recovers HP equivalent to 1% of the damage you do
Level 5: MP Cost: 38, Duration: 75 sec, recovers HP equivalent to 2% of the damage you do
Level 6: MP Cost: 38, Duration: 78 sec, recovers HP equivalent to 2% of the damage you do
Level 7: MP Cost: 42, Duration: 81 sec, recovers HP equivalent to 2% of the damage you do
Level 8: MP Cost: 42, Duration: 84 sec, recovers HP equivalent to 2% of the damage you do
Level 9: MP Cost: 46, Duration: 87 sec, recovers HP equivalent to 3% of the damage you do
Level 10: MP Cost: 46, Duration: 90 sec, recovers HP equivalent to 3% of the damage you do
Level 11: MP Cost: 50, Duration: 93 sec, recovers HP equivalent to 3% of the damage you do
Level 12: MP Cost: 50, Duration: 96 sec, recovers HP equivalent to 3% of the damage you do
Level 13: MP Cost: 54, Duration: 99 sec, recovers HP equivalent to 4% of the damage you do
Level 14: MP Cost: 54, Duration: 102 sec, recovers HP equivalent to 4% of the damage you do
Level 15: MP Cost: 58, Duration: 105 sec, recovers HP equivalent to 4% of the damage you do
Level 16: MP Cost: 58, Duration: 108 sec, recovers HP equivalent to 4% of the damage you do
Level 17: MP Cost: 62, Duration: 111 sec, recovers HP equivalent to 5% of the damage you do
Level 18: MP Cost: 62, Duration: 114 sec, recovers HP equivalent to 5% of the damage you do
Level 19: MP Cost: 66, Duration: 117 sec, recovers HP equivalent to 5% of the damage you do
Level 20: MP Cost: 66, Duration: 120 sec, recovers HP equivalent to 5% of the damage you do
Staff Boost Master Level: 20
Type: Supportive Pre-requisite: Staff Mastery Lv. 5
Description:
Doubles the attack speed of your weapon. Must have a staff equipped.
Level 1: MP Cost: 58, Duration: 33 sec
Level 2: MP Cost: 56, Duration: 36 sec
Level 3: MP Cost: 54, Duration: 39 sec
Level 4: MP Cost: 52, Duration: 42 sec
Level 5: MP Cost: 50, Duration: 45 sec
Level 6: MP Cost: 48, Duration: 48 sec
Level 7: MP Cost: 46, Duration: 51 sec
Level 8: MP Cost: 44, Duration: 54 sec
Level 9: MP Cost: 42, Duration: 57 sec
Level 10: MP Cost: 40, Duration: 60 sec
Level 11: MP Cost: 38, Duration: 63 sec
Level 12: MP Cost: 36, Duration: 66 sec
Level 13: MP Cost: 34, Duration: 69 sec
Level 14: MP Cost: 32, Duration: 72 sec
Level 15: MP Cost: 30, Duration: 75 sec
Level 16: MP Cost: 28, Duration: 78 sec
Level 17: MP Cost: 26, Duration: 81 sec
Level 18: MP Cost: 24, Duration: 84 sec
Level 19: MP Cost: 22, Duration: 87 sec
Level 20: MP Cost: 20, Duration: 90 sec